Useful Commands
CS:GO Practice Mode Commands
These commands are to be used in the chatbox, utilize alphabet key T in-game to enable chatbox.
Useful commands
Start practice mode
.setupOpens the client settings menu
.settingsMakes you respawn at the spot you are standing (.stop to cancel)
.respawnToggles god mode (alias for the god command in console; requires sv_cheats to be on)
.godEnds the round (alias for the endround command in console; requires sv_cheats to be on)
.endroundOpens the bot menu for easier access to most of the below commands
.botsAdds a bot where you're standing (or crouching!)
.botTo force a crouching bot
.crouchbot.ctbot, .tbot: same as .bot, but forces the bot's team to CT or T
.ctbot.tbotAdds a bot at the point you're looking at (similar to the bot_place command)
.botplaceRemoves the bot you're aiming at (can also use .kickbot or .removebot)
.nobotClears all bots (.clearbots, .removebots, .kickbots also work)
.nobotsCLIENT commands:
/ready- Marks you ready if/readyuphas been done orwm_autoreadyis 1. Aliases:/rdy,/r/unready- Marks you not ready if/readyuphas been done orwm_autoreadyis 1. Aliases:/notready,/unrdy,/notrdy,/ur,/nr/scores- Displays score if live. Aliases:/score,/s/info- Display who the ready panel if closed. Aliases:/i
ADMIN commands:
/notlive- Cancels half and sets all as unready. Aliases:/nl,/cancelhalf,/ch/cancelmatch- Cancels half and sets all as unready. Aliases:/cm/readyup- Ifwm_autoreadyis 0, this command will be required to start/stop the ready system. Aliases:/ru/readyon- Turns on or restarts the ReadyUp System. Aliases:/ron/readyoff- Turns off the ReadyUp System if enabled. Aliases:/roff/forceallready- Forces all players to become ready. Aliases:/far/forceallunready- Forces all players to become unready. Aliases:/faur/forcestart- Starts the match regardless of player and ready count. Aliases:/fs/forceend- Ends the match regardless of status. Aliases:/fe/minready <num>- Set or display thewm_min_readyconsole variable/maxrounds <num>- Set or display thewm_max_roundsconsole variable/aswap- Manually swaps all players to the opposite team/t&/ct- Will set the Terrorist and Counter-Terrorist team names - Note: No longer changes the cvarswm_tandwm_ct/active- Toggles the CVARwm_active/knife- Removes all money + weapons + c4 and executeswm_knifeconfig. Aliases:/ko3/cancelknife- Cancels the knife round. Aliases:/ck
General commands
Opens the client settings menu
.settingsSaving grenade positions
Displays a menu to select saved grenade positions. .nades with no argument shows all nades. filter can be any of: nade ids, category name, player name, or part of a grenade name
.nades [filter]Displays a menu of all saved grenades by category
.catsSaves your current position as a grenade spot with the given name
.save <name>Teleports you to a player's saved grenade (or your own if no player is named)
.goto <grenadeid>Deletes the last grenade of yours that you used .goto (or .nades) to teleport to
.deleteSearches all grenade names for a text match
.find <text>Modifying a saved grenade
All of the following commands can only be used on your grenades. They will apply to the last saved grenade you went to, whether by .save, .nades, or .goto.
Adds a grenade description to your last grenade
.desc <description>Renames your last grenade
.rename <new name>Adds a category to your last grenade
.addcat <category> ...Removes a category from your last grenade
.removecat <category>Removes all categories on your last grenade
.clearcatsRemoves a category from all of your saved grenades
.deletecat <category>Copies another user's grenade and saves it for you
.copy <username> <grenadeid>Sets a delay on your last grenade. This is only used when using .throw against a category
.setdelay <delay>Testing grenades
Teleports you back to where you threw your last grenade from
.lastTeleports you back a position in your grenade history (you can also do .back 5 to go to the 5th grenade you threw, for example)
.backTeleports you forward a position in your grenade history
.forwardSaves you position to test flashbangs against it. Use this command in a spot you want to try to blind, then move and throw the flashbang; you will be teleported back to the position and see how effective the flashbang is. Use .stop to cancel.
.flashAutomatically throws all grenades matching the filter. With no filter, throws the last grenade you threw.
.throw [filter]Makes it so no flashbangs will blind you (they still blind others)
.noflashSpawn commands
Makes you respawn at the spot you are standing (.stop to cancel)
.respawnTeleports you to a spawn #, using your team's spawns (CT or T). Closest spawn is used if no argument is given
.spawn <number>Same as .spawn, but using CT only regardless of what team you are on
.ctspawn <number>Same as .spawn, but using T only regardless of what team you are on
.tspawn <number>Saves the closest spawn to you under a name, which can then be gone to via .spawn <name>
.namespawn <name>Teleports you to your team's closest spawn from your current position
.bestspawnTeleports you to your team's furthest spawn from your current position
.worstspawnBot commands
Opens the bot menu for easier access to most of the below commands
.botsAdds a bot where you're standing (or crouching!); .crouchbot to force a crouching bot
.botSame as .bot, but forces the bot's team to CT or T
.ctbot.tbotAdds a bot at the point you're looking at (similar to the bot_place command)
.botplaceSpawns a bot boosting you (crouch-boosting if you're crouching); .crouchboost to force a crouching bot
.boostSwaps your position with the nearest bot (temporarily, the bot will respawn in the original spot still)
.swapbotMoves the last bot you placed to your current position
.movebotRemoves the bot you're aiming at (can also use .kickbot or .removebot)
.nobotClears all bots (.clearbots, .removebots, .kickbots also work)
.nobotsSaves all current bots to a file
.savebotsLoads bots from the file (written by the last .savebots)
.loadbotsMiscellaneous commands
Starts a timer when you start moving in any direction, and stops it when you stop moving, telling you the duration of time between starting/stopping
.timerStarts a timer immediately and stops it when you type .timer2 again, telling you the duration of time
.timer2Starts a countdown timer for the duration specified (in seconds), defaulting to the round duration (the mp_roundtime cvar).
.countdown <duration>Speeds up the server clock briefly so smokes dissipate quickly
.ffGive a number of seconds and a chat command, the command will automatically repeat at the given interval. For example: .repeat 3 .throw repeats .throw every 3 seconds
.repeat <interval> <command>Runs the given chat command after a given duration (in seconds)
.delay <duration> <command>Changes map (you can use a map name like .map de_dust2 or just .map to get a menu)
.mapDisables most practicemode settings (leaving infinte money on), restarts the round, and sets freezetime to sm_practicemode_dry_run_freeze_time (default 6) - you can also use .dry
.dryrunEnables a partially-named setting, or "all" settings.
.enable <arg>Disables a partially-named setting, or "all" settings.
.disable <arg>Temporarily saves a position so you can .back to it (this adds the position to the list of grenade positions you've thrown)
.saveposToggles god mode (alias for the god command in console; requires sv_cheats to be on)
.godEnds the round (alias for the endround command in console; requires sv_cheats to be on)
.endroundBreaks all func_breakable entities (most windows)
.breakCancels a current action (this can stop many things: the .flash command, the .repeat command, and the .timer command)
.stop.spec, .t, .ct: joins a team
.spec.t.ctBot replay commands
Note: bot replay support is currently a work in progress. It's not ready for general use yet. Installing the dhooks extension is also a good idea if you plan using these commands. Expect random crashes if you use these.
Opens replay mode menu
.replaysOpens the replay mode menu, or the last replay/role menu you had open
.replayNames the replay you're currently working on
.namereplayNames the role you're currently working on
.nameroleFinishes and saves current recording
.finishCancels current replay/recording
.cancelPlays a replay id (all the roles), or a single role from a replay
.play <id> [role]Also see the notes for power users for more detail on using these commands effectively.
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